CoderDojo is an Irish NGO that takes care of setting up the clubs and organizing free meeting to teach young people how to program

Target

CoderDojo Italy, following the international guidelines of CoderDojo, aims mainly to bring the boys to develop their digital skills.The program, in fact, it helps you to use independently and consciously technology. The children, with the help of the softwareopen source , realize their programs, video games, presentations, animations, and share them online with the entire community.

Results achieved
Learning to program not only offers access to professions increasingly required, but is a way of approaching actively technology, it helps to develop logical and computational thinking and provides new tools for personal expression. It also helps to hone some skills (think creatively, reason schematically, collaborate with others), fundamental for students, no matter what will be their field of study or their occupation.

activity

Generally involve two phases lasting about an hour each, with the moment of exchange and sociability of the snack break.

In the first part, one of the mentors at all illustrates the creation of a project through a tutorial, that kids are free to follow or not, possibly adapting it to their preferences and their capabilities. For example, if the tutorial is to create a video game where a shark has to eat fish, kids can choose alternate characters, such as a monkey that has to reach the bananas, thus maintaining the dynamics of the game.

After the break, everyone is invited to create their own project, experimenting in a context in which any new information assumes a spendable immediate, as in the case of the variables introduced to store the score in a video game.

With increasing experience of the participants, the guided always leaves more space for the realization of individual and group projects, exploring new languages more and more complex as HTML and Python, or approaching through electronic platforms such as Arduino and Raspberry Pi.

Methods of implementation

CoderDojo uses mainly Scratch, a visual programming environment, free and open-source , very simple and intuitive, designed to allow a first approach to programming by anyone.

In Scratch, the instructions are represented by graphic elements that can be composed to create animated stories, video games, art and simulations. Projects can be shared with the Scratch online community through a social platform where you can exchange comments, create galleries, access and modify other projects, making it the remix .

Scratch is now used by hundreds of thousands of people worldwide, mainly between 7 and 18 years, and is the most appropriate tool and spread to take their first steps in programming.

The adults involved in the workshops are facilitators of the learning process. This is accomplished through a very informal interpersonal relationship, the absence of feedback, continuous encouragement to improve, the stimulus to collaboration and sharing. At each meeting involving several mentors, basically one of every four children, who in this way can also be followed closely and addressed individually to learn, respecting their own pace.

recipients

CoderDojo caters for the time and above all, to children and teenagers from 7 to 14 years.

They were made of the pilot experiences with children aged 5 and 6 years and also directed a workshop for teachers in which the tools, methods and paths were the same used in classic laboratories.

indicators

Since this is an open and free are not available reliable data on the number of beneficiaries reached and results in measurable terms.

Since February 2013 to today, they were born in the country more than 30 clubs, both in cities and in small towns. Some datarelated to only 50% of Italians dojo, indicate that the meetings were over 100 and have recorded more than 3000 participants. Upon submission of this platform, they are springing up elsewhere.

Digital literacy – Best practices from the contest organised by Digital Italy Agency

eu-commission

Digital literacy – Best practices from the contest organised by Digital Italy Agency

The award winning initiatives were selected on the basis of their consistency with the objectives of the Italian National Programme for Culture, Education and Digital Skills and of their sustainability, scalability, size, verifiability, actual or potential impact, user-friendliness, openness.  Below are the 10 winning good practices in digital literacy and inclusion: check them out (IT only).

Digital literacy is the topic of the ongoing discussion on ICT4Society Café: join the debate and let us know about your experience and good practices!

In the UK, Digital Champions are at the center of One Digital and are delivering sustainable digital skills to people right across society.

The Digital Champion Network

The Digital Champions Network (DCN) is a unique and comprehensive online platform that provides Digital Champion training and a support community for people who go through that training.

Shared with housing providers, local authorities and other regional and national organisations it is successfully turning hundreds of volunteers into Digital Champions who can provide effective digital skills support.

With courses, resources and forums specifically designed to develop the critical skills needed for a successful Digital Champion, the DCN is a unique and low-cost way to help people to get and stay online.The Digital Champions Network (DCN) is a supported online solution to create, train and support Digital Champions in your community.  Click on the image below to view the info-graphic.

digital-champions-infographic

 

What are Basic Digital Skills?

Basic Digital Skills have been defined by digital skills charity Go ON UK in consultation with a range of expert organisations. Basic Digital Skills empower the individual to use digital technologies to: manage information; communicate; transact; problem solve, and, create.

Why is it important to have Basic Digital Skills?

Today’s world is a digital world and those without the skills to participate in it are disadvantaged. Over 12 million people (around 1 in 5 UK adults) don’t have basic digital skills (Go ON) and as a result they have less opportunity to realise the individual, social, economic and health related benefits that having digital skills provides.

It has been estimated that the annual social value of every individual getting online for the first time is £1,064 (BT Valuing Digital Inclusion, 2014).  The ability for individuals to use digital also results in them:

  • Having more confidence.
  • Making financial savings online.
  • Feeling less bored.
  • Having more opportunities to pursue hobbies.
  • Developing new job-seeking skills.
  • Reducing their social isolation.

What is a Digital Champion?

Digital Champions are people, such as staff, volunteers, friends and family members, who already interact with those who need better digital skills. Digital Champions are not technical wizards but have passion and confidence with using digital technology and a willingness to help others.

What difference can a Digital Champion make to helping people online?

When there is an existing relationship between a potential Digital Champion and an end beneficiary, there is an opportunity to add digital skills support into it. That digital skills support – whether it is signposting, advice or hands on tuition – is much more impactful because it is relevant and personalised for that engaged individual. Digital Champions can also provide accessible and regular support, giving that long term help that many internet beginners need.

This One Digital infographic shows exactly how Digital Champions can make a difference.

How are the Digital Champions being trained and supported?

At the heart of One Digital, is Digital Unite’s Digital Champions Network, an e-learning platform and support network. It provides courses, resources and Mentor support to hone and develop personal skills and the essential teaching techniques. It is also the central area where data about Champion and end learner activities is collated. Digital Champions also receive Mozilla Open Badges, the emerging online approach to professional verification, for every course they complete. Open Badges are shareable and transferable and Digital Champions can use them on CVs and on LinkedIn as a recognition of the skills and aptitudes they have gained via the Network

Getting in touch:

 

 

 

 

 

 

 

Spring Online: A Great Opportunity to bridge the Digital Divide!

Social housing providers are being urged to engage in “one of the nation’s biggest digital inclusion campaigns”.

The Government-backed Spring Online with Silver Surfers’ Day – delivered by Digital Unite in partnership with UK Online Centres and Race Online 2012 – is one of the biggest campaigns each year to give older people and less confident users a taste of computers and the internet.

The campaign – which has been going for 11 years – has helped more than 150,000 people get more out of life online.

Social housing providers are being urged to play their part to help residents get a taste of computers and the internet during Spring Online from 23-27 April.

Digital Unite’s mission is to promote and explain the benefits of technology.  They have been in operation since 1996 and currently offer an online community and free online content to help those new to the internet learn more about its incredible applications.

Emma Solomon, Managing Director of Digital Unite, says: “Access to computers and the internet can enhance people’s health and wellbeing – and open up whole new worlds. If you know your way round a computer why not volunteer to show someone else how to do it? Often, all people need is someone to get them started, show them the basics and make it fun. Holding a Spring Online session can really help.”

See the original article:  http://www.24dash.com/news/housing/2012-03-05-Landlords-have-role-in-one-of-the-nations-biggest-digital-inclusion-campaigns

 

More information on Digital Unite:  http://digitalunite.com/about-us

And Spring Online (Apr 23-27, 2012):  http://springonline.org/

 

The UK’s Digital Inclusion Network

The United Kingdom shares a similar demographic distribution to the United States in regards to Senior Citizens and digital inclusion.  One way a group of NGOs are trying to bridge the digital divide is through their program called the Digital Inclusion Network.  This group, founded in 2006, consists of more than 200 member organizations that provides computer and Internet training to Senior Citizens.  Member NGOs sign an MOU and participate in this network by sharing best practices and local information and receive start-up support including toolkit, learning materials and resources, and opportunities to network and create partnerships.

This partnership organization is managed by AgeUK, an organization that provides information spanning financial advice and health advice, to public policy research and funding regarding Senior Citizens.  The Digital Inclusion Network is a fine example of networking local NGOs which know its constituents best, to best serve and address issues involving digital inclusion.

For more information, visit: http://www.ageuk.org.uk/professional-resources-home/services-and-practice/computers-and-technology/digital-inclusion-network1/

European Network and Information Security Agency Publishes 18 Protective Recommendations Against Key Risks for Cyber Bullying & Online Grooming

The EU Agency ENISA, the (European Network and Information Security Agency) has launched a new report on cyber bullying and online grooming (preparing sexual abuse); warning that misuse of data (data mining and profiling) harms minors. The report identifies the top emerging risks and makes 18 non-technical recommendations for their mitigation. One key recommendation is to strengthen Member State’s law enforcement agencies. Other recommendations point to safeguards adapted to the needs of youth’s cyber activities.

Digital devices and the internet now play a significant role in children’s lives. Today’s young people live their online lives in both private and educational settings. This is an environment radically different from that of their parents, in their childhoods. Risks in a child’s online environment can be detrimental to their physical activities and social skills, argues the ENISA Expert Group on Internet risks.

The report details a scenario of 13-year old Kristie’s changed behavior, poor grades and negative attitudes due to abuse in her online life. Many parents lose control, as they lack knowledge and tools to support their children, the report argues. The Agency thus issues 18 recommendations to mitigate identified risks.

 

Read the full report: http://www.enisa.europa.eu/act/rm/emerging-and-future-risk/deliverables/Cyber-Bullying%20and%20Online%20Grooming/at_download/fullReport

Read more: http://www.enisa.europa.eu/media/press-releases/new-report-cyber-bullying-online-grooming-18-protective-recommendations-against-key-risks?goback=%2Egde_133109_member_80318930

Roadmap for Digital Inclusion Completed at “Innovation for Digital Inclusion” Conference in Poland

Adoption of a document relevant for the future of all EU citizens – “Gdansk Roadmap for Digital Inclusion” – concluded the “Innovation for Digital Inclusion” conference in Gdansk, Poland. It’s participants drafted the “Roadmap” in order to indicate to the European Commission the priority actions to be taken in the immediate future.

Carrying out of these actions may speed up the process of digital inclusion for 150 millions Europeans who are thus far excluded, and deliver a new and much needed impetus for EU’s economies struggling to overcome the current crisis. Importance of the document was underlined by Neelie Kroes, Vice President of the European Commision responsible for Digital Agenda, herself present in Gdańsk.

“Gdansk Roadmap for Digital Inclusion” was drafted as a result of on-line cooperation in weeks leading up to the conference, with the involvement of e-inclusion specialists from throughout Europe. The simple fact that authors recruited from among practitioners who are on a daily basis engaged in e-inclusion and who possess a good knowledge of needs and obstacles standing in way of e-inclusion, only adds to the value of the “Roadmap.”

Our document provides inspiration to all sides actively promoting e-inclusion, outlining strategies and concepts combating digital divide and defining European inclusion policies,” stated Krzysztof Głomb, the president of “Cities on Internet” Association, at the document’s unveiling. The initiator and co-organizer of the Gdańsk conference stresses that authors of the document paid particular attention to the value of digital education. This corresponds with the opinion by the European Economic and Social Committee prepared and adopted in mid July of this year. According to the Committee, access to infrastructure and tools should be considered as a fundamental right, but without the education e-inclusion of digitally illiterate Europeans will not be accomplished,” Krzysztof Głomb adds.

For more information, please visit: http://innodig.eu/en

Grandchildren and Grandparents Team up to Increase Digital Literacy in Serbia

In Belgrade, Serbia, there was an unusual event which took place for grandparents and their grandchildren. The event was organized by local NGO IAN (International Aid Network).  Teams were formed, and consisted of a grandparent who was older than 55, together with their grandchild who was younger than 13.

Teams who had previously passed the qualifications had the task to efficiently and as accurately as possible provide numerous / various answers to interesting questions in an online quiz whilst using the internet to search for necessary information.

The contestants showed that grandchildren can play an important role in bridging the digital divide which exists between generations, by teaching their grandparents about the computers as well as the internet.

The most competitive team, winners of the final round, were Darinka Despotovic and her granddaughter Marija Simeunovic, who, for their efforts, won a laptop computer. “We are thrilled to have participated in an event such as this. It means a lot to me to know how to use a computer as one can find a wide spectrum of useful and interesting information on the internet thus extending their knowledge base and broadening their horizons. Even now that I am retired, I am able to participate, while my granddaughter comes to my aid whenever it is required.”

For more information, please visit: http://www.ian.org.rs/events/clicktoeurope/dreamteam.htm